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 At Sacred Heart we want our Computing Curriculum to enable our children to explore,  find, analyse, exchange data and present information in a creative way.

We want our children to be confident Digital Innovators.

Meet our Subject Leader

Our Subject Ambassadors

Meet our Computing Ambassadors Antoni and Dylan, who went through a rigorous interview process with Mrs Parry (Computer Lead) to be chosen for their position.

They will work alongside Mrs Parry to make sure all areas of the  Computing Curriculum are  taught in a creative and engaging way.
 

Dylan Year 6

Antoni Year 4

View our ambassador videos below

IMG_0274.MOVIMG_0275.MOV

Our Computing Ambassadors working alongside Mrs Parry to monitor Computing Journals.

Computing At Sacred Heart

Plugged and Unplugged Sessions

 

Keeping children safe Online.

Click the BE SMART link below for lots of useful websites and information about how you can keep your children safe online.

Be SMART online | Childnet

Practise your Touch typing skills with the bbc dancemat link below.

Understanding Computing Vocabulary KS1 use he BBC bitesize link below.

KS1 Computing - England - BBC Bitesize

Understanding Computing Vocabulary KS2 use he BBC bitesize link below.

KS2 Computing - BBC Bitesize

What is Computing?

Computing is divided into 3 areas: Computer Science, Information Technology and Digital Literacy

(which includes E-Safety). 

The aims for the computing curriculum have been divided between the 3 areas. (see the table below)

 

Area

Key Stage 1 Aims

Key Stage 2 Aims

Computer Science (CS)

1. Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

 

2. Create and debug simple programs

 

3. Use logical reasoning to predict the behaviour of simple programs

 

4. Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

 

5. Use sequence, selection, and repetition in programs; work with variables and various forms of input and output

 

6. Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

 

7. Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web

 

8. Appreciate how [search] results are selected and ranked

 

Information Technology (IT)

1. Use technology purposefully to create, organise, store, manipulate and retrieve digital content

 

2. Use search technologies effectively

 

3. Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

 

Digital Literacy (DL)

1. Recognise common uses of information technology beyond school

 

2. Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

 

3. Understand the opportunities [networks] offer for communication and collaboration

 

4. Be discerning in evaluating digital content

 

5. Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

 

What the National Curriculum requires in computing at KS1 and KS2

Pupils should be taught to:

•Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
•Create and debug simple programs
•Use logical reasoning to predict the behaviour of simple programs
•Use technology purposefully to create, organise, store, manipulate and retrieve digital content
•Recognise common uses of information technology beyond school
•Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Pupils should be taught to:
•Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
•Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
•Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
•Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
•Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
•Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
•Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
 

 

 

 

 

 

 

 

 

 

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